Metal Squalid Gear

A third-person tactical shooting game, written in C and OpenGL. It was developed by myself and Martin Johnson in May 2000, for the Specialist Project module of the second year of our degree. It's inspired in parts by Metal Gear Solid, Wolfenstein 3D and Goldeneye. Unlike Boona Racer 2000 I took a more technical role, programmming a large part of the game engine as well as character design, modelling, texturing and animation.

Format

PC, IRIX

Date

June 2000

Media

Image

Image (JPEG)

Image

Image (JPEG)